Environment variables: Difference between revisions
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* Go to your library, click your game, and click ''settings'' | * Go to your library, click your game, and click ''settings'' | ||
* In the ''other'' tab, you see ''Advanced Options (Environment Variables)'' | * In the ''other'' tab, you see ''Advanced Options (Environment Variables)'' | ||
* Input <code>DXVK_ASYNC=1 | * Input <code>DXVK_ASYNC=1 WINE_FULLSCREEN_FS=1 WINE_FULLSCREEN_FSR_STRENGTH=4</code> in the box below | ||
Revision as of 00:46, 23 March 2022
Environment variables are settings that are passed to programs.
General usage
Environment variables can be written in front of the command that is executed. Syntax: environmentVariable=value myProgram. For example, if you want to pass the variable EDITOR set to nano to crontab -e, you could run EDITOR=nano crontab -e. If you want to pass more than one variable, just write a space between them, for example LANG=en EDITOR=nano crontab -e
Lutris
Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1 to your game.
- Right click your game, click Configure
- Click System options and scroll down to Environment Variables
- Click Add and input
DXVK_ASYNCinto the Key box, and1into Value.
Steam
Let's say you want to enable FSR, so you want to pass WINE_FULLSCREEN_FS=1 to your game.
- Go to your library, right click your game, click Properties
- In the General tab, you see Launch Options
- Input
WINE_FULLSCREEN_FS=1 %command%in the box below
Heroic
Let's say you want to enable dxvk_async, and FSR, and you want to set the strength to 4, so you want to pass DXVK_ASYNC=1, WINE_FULLSCREEN_FS=1 and WINE_FULLSCREEN_FSR_STRENGTH=4to your game.
- Go to your library, click your game, and click settings
- In the other tab, you see Advanced Options (Environment Variables)
- Input
DXVK_ASYNC=1 WINE_FULLSCREEN_FS=1 WINE_FULLSCREEN_FSR_STRENGTH=4in the box below