Environment variables
Revision as of 00:34, 23 March 2022 by Aragorn (talk | contribs) (Created page with "Environment variables are settings that are passed to programs. == General usage == Environment variables can be written in front of the command that is executed. Syntax: <code>environmentVariable=value myProgram</code>. For example, if you want to pass the variable <code>EDITOR</code> set to <code>nano</code> to <code>crontab -e</code>, you could run <code>EDITOR=nano crontab -e</code>. == Lutris == Let's say you want to enable dxvk_async, so you want to pass <code>D...")
Environment variables are settings that are passed to programs.
General usage
Environment variables can be written in front of the command that is executed. Syntax: environmentVariable=value myProgram
. For example, if you want to pass the variable EDITOR
set to nano
to crontab -e
, you could run EDITOR=nano crontab -e
.
Lutris
Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1
to your game.
- Right click your game, click Configure
- Click System options and scroll down to Environment Variables
- Click Add and input
DXVK_ASYNC
into the Key box, and1
into Value.