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  • ...lt] - vkBasalt can be used for Vulkan games, including those that run with DXVK / VKD3D translation layers.
    373 bytes (61 words) - 14:55, 4 April 2023
  • [https://github.com/doitsujin/dxvk DXVK]: Vulkan-based D3D9, D3D11, D3D10. [https://github.com/Joshua-Ashton/d9vk D
    4 KB (651 words) - 00:31, 27 April 2023
  • The github repo for DXVK-NVAPI should be read [https://github.com/jp7677/dxvk-nvapi here] to fully understand what you may need to do, as the Proton vers ...e DXGI for detection (per the [https://github.com/jp7677/dxvk-nvapi#readme DXVK=NVAPI github README]).
    23 KB (3,879 words) - 13:10, 11 May 2024
  • ...ning the game with different presets like other Wine version, with/without DXVK, with/without Esync, Fsync, Windowed (virtual desktop), etc.
    6 KB (1,028 words) - 09:47, 3 June 2024
  • ...es helpers for custom commands, Vortex, Mod Organizer 2, Proton GE, Proton/DXVK/wine options, winetricks, ReShade + easy selection for shaders, FSR, debugg
    7 KB (1,202 words) - 12:52, 27 September 2025
  • '''Vulkan games (native, Proton, Wine with DXVK) don't run (no Vulkan support)'''
    32 KB (5,557 words) - 13:23, 1 January 2024