Environment variables
Environment variables are settings that are passed to programs.
General usage
Environment variables can be written in front of the command that is executed. Syntax: environmentVariable=value myProgram
. For example, if you want to pass the variable EDITOR
set to nano
to crontab -e
, you could run EDITOR=nano crontab -e
. If you want to pass more than one variable, just write a space between them, for example LANG=en EDITOR=nano crontab -e
Lutris
Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1
to your game.
- Right click your game, click Configure
- Click System options and scroll down to Environment Variables
- Click Add and input
DXVK_ASYNC
into the Key box, and1
into Value.
Steam
Let's say you want to enable FSR, so you want to pass WINE_FULLSCREEN_FSR=1
to your game.
- Go to your library, right click your game, click Properties
- In the General tab, you see Launch Options
- Input
WINE_FULLSCREEN_FSR=1 %command%
in the box below
Heroic
Let's say you want to enable dxvk_async, and FSR, and you want to set the strength to 4, so you want to pass DXVK_ASYNC=1
, WINE_FULLSCREEN_FSR=1
and WINE_FULLSCREEN_FSR_STRENGTH=4
to your game.
- Go to your library, click your game, and click settings
- In the other tab, you see Advanced Options (Environment Variables)
- Input
DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=4
in the box below