Difference between revisions of "Environment variables"
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== Steam == | == Steam == | ||
Let's say you want to enable | Let's say you want to enable FSR, so you want to pass <code>WINE_FULLSCREEN_FS=1</code> to your game. | ||
* Go to your library, right click your game, click ''Properties'' | * Go to your library, right click your game, click ''Properties'' | ||
* In the ''General'' tab, you see ''Launch Options'' | * In the ''General'' tab, you see ''Launch Options'' | ||
* Input <code> | * Input <code>WINE_FULLSCREEN_FS=1 %command%</code> in the box below | ||
== Heroic == | == Heroic == | ||
Line 22: | Line 22: | ||
* Go to your library, click your game, and click ''settings'' | * Go to your library, click your game, and click ''settings'' | ||
* In the ''other'' tab, you see ''Advanced Options (Environment Variables)'' | * In the ''other'' tab, you see ''Advanced Options (Environment Variables)'' | ||
* Input <code>DXVK_ASYNC=1 | * Input <code>DXVK_ASYNC=1</code> in the box below |
Revision as of 00:43, 23 March 2022
Environment variables are settings that are passed to programs.
General usage
Environment variables can be written in front of the command that is executed. Syntax: environmentVariable=value myProgram
. For example, if you want to pass the variable EDITOR
set to nano
to crontab -e
, you could run EDITOR=nano crontab -e
. If you want to pass more than one variable, just write a space between them, for example LANG=en EDITOR=nano crontab -e
Lutris
Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1
to your game.
- Right click your game, click Configure
- Click System options and scroll down to Environment Variables
- Click Add and input
DXVK_ASYNC
into the Key box, and1
into Value.
Steam
Let's say you want to enable FSR, so you want to pass WINE_FULLSCREEN_FS=1
to your game.
- Go to your library, right click your game, click Properties
- In the General tab, you see Launch Options
- Input
WINE_FULLSCREEN_FS=1 %command%
in the box below
Heroic
Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1
to your game.
- Go to your library, click your game, and click settings
- In the other tab, you see Advanced Options (Environment Variables)
- Input
DXVK_ASYNC=1
in the box below