Environment variables

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Environment variables are settings that are passed to programs.

General usage[edit | edit source]

Environment variables can be written in front of the command that is executed. Syntax: environmentVariable=value command. For example, if you want to pass the variable EDITOR set to nano to crontab -e, you could run EDITOR=nano crontab -e. If you want to pass more than one variable, just write a space between them, for example LANG=en EDITOR=nano crontab -e

Lutris[edit | edit source]

Let's say you want to enable dxvk_async, so you want to pass DXVK_ASYNC=1 to your game.

  • Right click your game, click Configure
  • Click System options and scroll down to Environment Variables
  • Click Add and input DXVK_ASYNC into the Key box, and 1 into Value.

Steam[edit | edit source]

Let's say you want to enable FSR, so you want to pass WINE_FULLSCREEN_FSR=1 to your game.

  • Go to your library, right click your game, click Properties
  • In the General tab, you see Launch Options
  • Input WINE_FULLSCREEN_FSR=1 %command% in the box below

Heroic[edit | edit source]

Let's say you want to enable dxvk_async, and FSR, and you want to set the FSR strength to 4, so you want to pass DXVK_ASYNC=1, WINE_FULLSCREEN_FSR=1 and WINE_FULLSCREEN_FSR_STRENGTH=4to your game.

  • Go to your library, click your game, and click settings
  • In the other tab, you see Advanced Options (Environment Variables)
  • Input DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=4 in the box below